Film analysis - Theory
Film analysis - Theory
Levi-Strauss - structuralist approach: conflict and binary opposition
Social anthropologist who studied primitive societies who communicated with signs/paintings/drawings - visually
Not spoken or written!
Primitive drawing/painting on a cave for example - recognise ideas around conflict - opposites/binaries - Strauss develops this to argue that intrinsic to most cultures is an understanding f the world through CONFLICT and OPPOSITES = MEANING
Narrative tension is based on opposition or conflict. This can be as simple as two characters fighting, but more often functions at an ideological level
Relevant to Get Out:
Black Vs White (Race)
Good Vs Evil (The family)
Girl Vs Boy (Relationship)
Empowered Vs Victim
Vladmir Propp: archetypal characters
Archetypal characters
He argues that a good story always needs a specific set of archetypes
The characters themselves are not important - focus is on their role on function as a type
Hero, Villain, Victim, Helper and messenger, Anti-hero
Folk tales - Emphasis
There were only 8 character types within every story:
Hero
Villain
Helper
Princess or Prize
Her Father
The Donor
The False Hero
The Dispatcher
Character Tropes - Vladmir Propp
Most Important character
- Cynthia - The key - personal story - most related to each character - protagonist?
- Maurice - Central to most characters
- Hortense - Represents themes - Binary opposites - catalyst for the conflict
- Monica - Conflict with Cynthia - less present - Bad reputation, but then followed by sympathy
- Roxanne - Limited further context - Clear contrast
Least Important character
Vladmir Propp
- Humans like things to be recognisable and defined in easy categories (Binary Oppositions)
- In 1928 Propp said that all stories follow a clear narrative structure which repeats across fairy tales, stories and now films
- Propp devised a list of character archetypes which are apparent in (most) narratives
Todorov’s stage of narrative based on ‘cause’ and ‘effect’
Proposed a basic structure for all narratives
There is a distinction between the ‘PLOT’ and the ‘STORY’
Plot - Summing up the ‘action’/events
Story - The plot is fleshed out with characters, emotions, and context AND this same plot can be constructed into a narrative in a number of ways - USING NARRATIVE DEVICES AND TECHNIQUES.
Story unfolds as ‘cause’ and ‘effect’ from the first equilibrium to the last equilibrium - The final equilibrium is not the same as the beginning.
Everything that has happened in the interim.
TODOROV 5 KEY STAGES
- Equilibrium
- Something happens - Sets the narrative in motion
- A realisation that something has happened
- Trying to put things right
- New equilibrium at the end
Tropes
- The Villain: Struggles against the hero
- The Dispatcher: The character who sends the hero on their mission
- The Helper: Helps the hero in their quest
- The Donor: Gives the hero something to help them (Physical or wisdom)
- The Princess (or Prize): The hero deserves her throughout the story but the villain prevents her from doing so. The journey often ends with the hero marrying the princess, thereby beating the villain
- The Hero: The protagonist. Seeks something throughout the story, and reacts to the donor. Usually weds the princess/takes the prize
- False Hero: Disrupts the Hero’s progress by taking credit for that hero’s actions or trying to marry the princess
- The princesses father: Rewards the hero. Usually identifies the false hero
Todorovs Theory | Get Out |
Equilibrium | When Chris and Rose are together at the beginning fo the film |
Disruption | When Chris gets hypnotised |
Realisation | When Andre had his photo taken - Rod does research on him |
Repair | When Chris manages to break out the house and is saved by Rod |
Equilibrium | When Rod brings Chris back home in the car |
Denotation - What you ca literally see - eg a red sports car
Connotation - The meaning you derive from a text - eg associations with the colour red such as anger, passion, glamour - When analysing a text, it is important to consider these connotations
Action Codes - Roland Barthes
Significant events which move the narrative on in a particular direction and cause us to questions what will happen next
She falls over - will they catch her?
She has been caught - what will they do with her
In some genres, Action Codes are often predictable to comply with our expectations of that genre.
Eg. we expect the killer to kill the couple who wonder off from the group
Enigma codes - Roland Barthes
Enigma codes pose questions to the audience which are the answered shortly after or later in the film. They force the audience to question who or why, enticing us to continue watching the movie.
Eg. Who is she? Where is she going? Why is she doing that? Why is there a shoe on the floor?
Genre and Audience pleasures
Rick Altman argues that genre offers audiences a set of pleasures
Emotional Pleasures
How does the text make you feel? happy, sad, nostalgic etc
Visceral Pleasures
Gut responses such as excitement, fear, laughter
Intellectual Pleasures
Does it make the audience think?
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